![]() So I'd want to build a set of room segments of various shapes and sizes, keeping the following design points in mind: This seed determines how a group of predefined models (hallways, rooms, corridors) are spawned, in such a way that you get unique areas each time, the zones connected seamlessly with doors in between. SCP Containment Breach is the best example for the functionality I'm thinking of: You have a seed which can be copied and reused. ![]() Are there any examples of such a thing, with a simple script that can be easily copied or expanded upon? As most of what I wanna do is procedurally generated stuff, I was wondering how to best approach random corridors made out of segments. ![]() I was thinking of playing with some project ideas for Godot again.
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